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Whitepaper - English
  • âš”ī¸Werewolf and Witch
  • â„šī¸Introduction
    • Web3 War Game in Aptos
      • Phase 1 - Web DApp Game
        • How To Play
        • Season 1 & 2
        • Season 3
        • Season 4
        • Item recipe & Item system
        • Dungeon
        • Honor
      • Phase 2 - MOBA Game
        • How To Play
        • Character Skills
        • Orbs
        • Guardian
        • Unique Moster
      • Phase 3 - Open World War
        • How To Play
      • Beast Collector
        • How To play the game?
        • TCG Game with Beast Collector
        • Beast Collector Duty
        • Drop rate
        • Trainer Grade
  • 🌐Technologies
    • Unreal engine 5.1
    • Metahuman
  • Story
    • Game Story
    • Beast Collector Story
    • Werewolf War Hero
      • Blazefang - The Infernal Werewolf
      • Grommash - Bloodrage
      • Sylvana - Nature's Warden
      • Blitzgrizz - Guardian of Lightning
    • Witch War Hero
      • Nyx Nightshade - Eternal Reaper
      • Helen - Pyro Mistress
      • Selena Shadowmoon - Spellweaver Sentinel
  • 🤝Links
    • Homepage
    • Twitter
    • Discord
    • Youtube
    • TicTok
    • Instagram
    • Medium
  • FAQ
    • Phase 1 Web DApp Game
  • Korean
  • Chinese
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  1. Technologies

Metahuman

PreviousUnreal engine 5.1NextGame Story

Last updated 1 year ago

Werewolf and Witch utilizes Metahuman technology to promote the service and create various cinematic content.

MetaHuman in Unreal Engine 5.2 is a technology for rapidly and innovatively creating human characters. MetaHuman is a powerful tool that allows designers and artists to create digital human characters with astonishingly realistic appearance and movement. MetaHuman provides a variety of pre-made human character presets to help designers and artists quickly create the characters they want. These presets include various characteristics such as different races, ages, genders, hairstyles, and clothing, allowing for the creation of diverse human characters. MetaHuman utilizes advanced 3D scanning technology to create realistic facial shapes and textures. It also implements an advanced animation system to achieve realistic movements. MetaHuman supports a wide range of actions such as walking, running, dancing, etc., enabling the implementation of lifelike character movements. Furthermore, MetaHuman is customizable and integrates with various features of Unreal Engine. For example, MetaHuman characters can be easily integrated into game or simulation projects in Unreal Engine, and various game logic and interactions can be added. MetaHuman is expected to be utilized in various fields such as game development, virtual reality, film, animation, etc., as a tool for designers and artists to quickly and effectively create astonishingly realistic human characters.

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