> For the complete documentation index, see [llms.txt](https://werewolf-and-witch.gitbook.io/whitepaper-english/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://werewolf-and-witch.gitbook.io/whitepaper-english/technologies/unreal-engine-5.1.md).

# Unreal engine 5.1

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Werewolf and Witch utilize Unreal Engine 5.1 to enhance user immersion. Unreal Engine 5.1 builds upon the existing features of Unreal Engine 5 and introduces new and improved functionalities, providing game developers with a richer development experience. Some key features and improvements of Unreal Engine 5.1 include:

* Nanite Virtualized Geometry: Nanite Virtualized Geometry, a core feature of Unreal Engine 5, has been improved. This technology allows for real-time rendering of highly detailed 3D models and efficient use in large-scale environments.
* Lumen Global Illumination: Lumen Global Illumination is a rendering technology in Unreal Engine 5 that allows for real-time physical-based interactions of light sources and reflections with the environment. This enables the implementation of more realistic and dynamic lighting effects.
* World Partition: World Partition is a feature designed for large-scale open-world games, which divides the map into smaller chunks and loads only the necessary parts. This minimizes loading times and allows for the implementation of larger and more performance-intensive open worlds.

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