📜
Whitepaper - English
  • âš”ī¸Werewolf and Witch
  • â„šī¸Introduction
    • Web3 War Game in Aptos
      • Phase 1 - Web DApp Game
        • How To Play
        • Season 1 & 2
        • Season 3
        • Season 4
        • Item recipe & Item system
        • Dungeon
        • Honor
      • Phase 2 - MOBA Game
        • How To Play
        • Character Skills
        • Orbs
        • Guardian
        • Unique Moster
      • Phase 3 - Open World War
        • How To Play
      • Beast Collector
        • How To play the game?
        • TCG Game with Beast Collector
        • Beast Collector Duty
        • Drop rate
        • Trainer Grade
  • 🌐Technologies
    • Unreal engine 5.1
    • Metahuman
  • Story
    • Game Story
    • Beast Collector Story
    • Werewolf War Hero
      • Blazefang - The Infernal Werewolf
      • Grommash - Bloodrage
      • Sylvana - Nature's Warden
      • Blitzgrizz - Guardian of Lightning
    • Witch War Hero
      • Nyx Nightshade - Eternal Reaper
      • Helen - Pyro Mistress
      • Selena Shadowmoon - Spellweaver Sentinel
  • 🤝Links
    • Homepage
    • Twitter
    • Discord
    • Youtube
    • TicTok
    • Instagram
    • Medium
  • FAQ
    • Phase 1 Web DApp Game
  • Korean
  • Chinese
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  1. Tokenomics
  2. Game Tokenomics

Fight Money System

Motivate users to participate in the game (Battle)

Last updated 1 year ago

Fight Money Accumulation system

If users do not engage in Battles, WAR tokens start accumulating. Fight money continues to accumulate until it reaches a level where new NFTs can be minted (the current reward amount of WAR tokens for Battle is displayed on the Battle screen). When a Battle occurs, both the attacking and defending sides receive Fight money in the form of WAR tokens. Afterward, Fight money starts accumulating again until the next Battle

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